Monsters and Encounters
Monster Stat Blocks
Monsters are defined by their attributes, abilities, and behaviors. A stat block includes:
- Name: The creature’s name.
- AC (Armor Class): Difficulty to hit the creature.
- HP (Hit Points): Total health.
- Speed: Movement in feet per round.
- Abilities: Strength, Dexterity, etc. with their modifiers.
- Skills and Saves: Proficiencies in certain checks.
- Traits: Special abilities or features.
- Actions: Attacks or abilities usable on its turn.
Example Monsters
-
Goblin
- AC: 15 (Leather Armor, Shield)
- HP: 7 (2d6)
- Speed: 30 ft.
- Abilities: STR -1, DEX +2, CON 0, INT 0, WIS -1, CHA -1
- Actions:
- Scimitar: Melee Weapon Attack, +4 to hit, 1d6 + 2 slashing damage.
- Shortbow: Ranged Weapon Attack, +4 to hit, range 80/320 ft., 1d6 + 2 piercing damage.
-
Orc
- AC: 13 (Hide Armor)
- HP: 15 (2d8 + 6)
- Speed: 30 ft.
- Abilities: STR +3, DEX +1, CON +3, INT -2, WIS +0, CHA -1
- Actions:
- Greataxe: Melee Weapon Attack, +5 to hit, 1d12 + 3 slashing damage.
-
Skeleton
- AC: 13 (Natural Armor)
- HP: 13 (2d8 + 4)
- Speed: 30 ft.
- Abilities: STR +2, DEX +2, CON +2, INT -2, WIS +0, CHA -3
- Traits:
- Undead Fortitude: If damage reduces the skeleton to 0 HP, it can make a Constitution save (DC 5 + damage taken). On success, it drops to 1 HP instead.
Building Encounters
- Choose creatures that fit the setting and story.
- Adjust the difficulty to match the party’s level.
- Use the following as a guide:
- Easy: A single creature with an equal challenge rating (CR) to the party’s average level.
- Moderate: Creatures whose combined CR equals twice the party’s average level.
- Hard: Creatures whose combined CR equals three times the party’s average level.