Game Master Tips
The Game Master (GM) is responsible for narrating the story, managing encounters, and resolving actions.
Worldbuilding and Adventure Design
- Create a vibrant world with places, NPCs, and challenges.
- Write a clear objective for your players to follow.
Running Combat
- Manage initiative and keep the flow of combat smooth.
- Encourage players to use the environment creatively.
Balancing Encounters
- Use the challenge rating (CR) system to balance monsters and traps against the party’s level.
- Adjust difficulty based on the party’s creativity and preparedness.
Rewarding Players
- Provide XP for overcoming obstacles, creative solutions, and achieving goals.
- Distribute loot that aligns with the players’ needs and the story’s tone.
Example Adventure - The Goblin’s Hoard
Synopsis
The adventurers are hired to recover stolen goods from a group of goblins hiding in a ruined tower.
Setup
- The goblins are led by a cunning goblin chief who wields a magical dagger.
- The ruins are filled with traps, hidden passages, and treasure.
Encounters
- Goblin Scouts: 4 goblins patrol the forest near the tower.
- Hidden Traps: Tripwires and pit traps protect the tower entrance (DC 12 Perception to detect).
- The Goblin Chief: The leader is in the tower's central chamber with two bodyguards.
Treasure
- Gold and jewels worth 100 gp.
- A +1 dagger (magical weapon).
Resolution
The party must defeat the goblins and return the stolen goods to their employer, earning 200 XP each.