Role-Finale Lite: Quick Start!
Start Playing Role-Finale Lite in Less Than 5 Minutes!
With this manual, you’ll have everything you need to dive into the world of Role-Finale Lite. Designed to be quick, simple, and exciting, you’ll learn the basic rules in just a few minutes.
Choose your GamePlay Style
The first step in your Role-Finale Lite adventure is to choose your gameplay style. Immerse yourself in one of the four exciting options, each offering a unique and thrilling experience.
Chaos
Chaos plunges you into the heart of unrelenting battles and chaotic scenarios. This style challenges your strategic thinking, placing you in intense situations where every move matters. Prepare for a world of unpredictability, where your ability to adapt and overcome will be constantly tested.
Heroes
Heroes invites you to step into the shoes of legendary champions. Embody courage, strength, and determination as you embark on epic quests to protect the innocent, vanquish evil, and bring hope to those in need. This style is all about rising to the occasion and becoming the hero you were meant to be.
Dystopian
Dystopian takes you into a gritty, futuristic world filled with cyberpunk aesthetics and advanced technology. Explore high-stakes missions in a realm where survival is never guaranteed. In this style, you’ll navigate dark alleys, unravel conspiracies, and rely on your cunning and resourcefulness to overcome towering odds.
Fantasy
Fantasy opens the doors to a magical universe inspired by classic role-playing tales. Immerse yourself in a world brimming with enchanted forests, mythical creatures, and powerful wizards. Whether you’re uncovering ancient secrets or battling legendary monsters, this style lets you live out your most fantastical adventures.
Choose your path and let the adventure begin! Each style unlocks a distinct world of possibilities, shaping the stories you’ll create and the challenges you’ll conquer.
You’ll find a dedicated manual for each gameplay style in the Role-Finale Lite section of this website. The Fantasy style is featured as the primary example throughout the manual, while the other styles—Chaos, Heroes, and Dystopian—are thoroughly detailed in the final section of the menu at the bottom of the page.
Let’s assume you’ve chosen the Fantasy gameplay style. Now, let’s continue this Quick Five-Minute Manual using Fantasy as our example:
What’s Stopping You?
If you’ve ever wanted to explore epic adventures and thrilling campaigns, now’s the perfect time. With Role-Finale Lite, the learning curve is gone—so grab your manual, gather your players, and start your journey today!
1. What Do You Need?
- Dice: A standard RPG set (d4, d6, d8, d10, d12, d20).
- Players: 1 Game Master (GM) + 1–5 players.
- Extras: A piece of paper, a pencil, and the will to have fun!
2. Create Your Character
Attributes
Roll 3d6 for each attribute: Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA).
Use this table for modifiers:
Score | Modifier |
---|---|
3 | -2 |
4–6 | -1 |
7–14 | 0 |
15–17 | +1 |
18 | +2 |
Choose a Race
- Human: +1 to one attribute of your choice.
- Elf: Darkvision (60 feet) and advantage on Perception checks.
- Dwarf: Advantage on saves against poison and checks involving stonework.
- Halfling: Advantage on Stealth and can reroll natural 1s on d20 rolls once per turn.
Choose a Class
- Fighter (d10): Once per rest, regain 1d10 + level HP (Second Wind).
- Rogue (d8): Deal +1d6 bonus damage when attacking with advantage (Sneak Attack).
- Wizard (d6): Cast spells from the spell list (choose 3 level 1 spells).
Starting Equipment
Roll 3d6 × 10 gp to buy items:
- Short Sword (10 gp, 1d6 damage).
- Leather Armor (10 gp, AC 11 + DEX).
- Backpack, rope, torches, and rations.
3. Basic Mechanics
d20 Rolls
Roll a d20, add the relevant attribute modifier, and compare it to the Difficulty Class (DC):
- Easy: 10
- Normal: 15
- Hard: 20
Advantage/Disadvantage
- Advantage: Roll 2d20 and take the higher roll.
- Disadvantage: Roll 2d20 and take the lower roll.
Combat
- Initiative: Each player rolls 1d20 + DEX to determine turn order.
- Attack: Roll 1d20 + your modifier (and proficiency if applicable). If your roll meets or exceeds the target’s AC, you hit.
- Damage: Roll your weapon’s damage die and add your modifier.
Critical Hits and Fumbles
- Natural 20: Double your damage dice.
- Natural 1: Something bad happens (GM decides).
4. Magic (For Wizards)
- Spells: Choose 3 level 1 spells (e.g., Magic Missile or Mage Hand).
- Spell Slots: You can cast 2 level 1 spells before needing to rest.
Quick Spell Descriptions
- Magic Missile: Fires 3 darts (1d4 + 1 each).
- Fireball: A fiery explosion dealing 8d6 damage in an area.
- Mage Hand: Creates a spectral hand to manipulate objects.
5. Encounters and Monsters
Building Encounters
Use enemies with a CR appropriate to the party’s level.
Example Monsters
-
Goblin:
- AC: 15, HP: 7, Attack: 1d6 + 2 (slashing).
- Ability: Nimble Escape (can hide as a bonus action).
-
Skeleton:
- AC: 13, HP: 13, Attack: 1d6 + 2 (piercing).
- Ability: Resistant to poison and piercing damage.
6. Rewards and Leveling Up
Rewards
Give gold, magical items, or XP.
Example: A +1 Weapon adds +1 to attack and damage rolls.
Leveling Up
Each level requires twice as much XP as the last (1st level: 300 XP, 2nd level: 600 XP...).
Increase HP by rolling your class’s hit die and adding your CON modifier.
7. Start Playing!
Prepare an Adventure
- Plot: “A band of goblins has stolen a shipment of gold. Stop them!”
-
Encounters:
- Goblin Ambush (3 goblins).
- Forest Trap (DC 12 Perception to spot).
- Goblin Chief with 2 bodyguards.
Resolving Actions
Players describe what they do, and the GM asks for rolls when needed.
Ready to Play
You now have everything you need to create characters, resolve combat, and embark on epic adventures. This system is quick, fun, and designed to get you into the action in minutes. Let the game begin! 🎲