Collection: Oasis

"In the heart of despair, they are the balance. Created not from ambition, but necessity, the Oasis are the bridges between chaos and harmony."

The Oasis are a divine answer to the imbalance threatening the existence of the Sapiens species across the universe of Tzion. Born of Goddark’s will, they are neither mere mortals nor exalted beings like the Kwasars. Instead, they embody the perfect intermediary—a faction created to restore the fragile equilibrium between destruction and creation. With abilities that rival their progenitors yet remain tethered to their mortal roots, the Oasis are the defenders and architects of stability within a fractured cosmos.


Born of Goddark’s Will

The Oasis were forged in the celestial forges of Nexus Ardent, a dimension of radiant energy and harmony existing between the planes of the mortal and the divine. This plane emanates a vibrant power that is neither overwhelming like the presence of the Astrals nor fleeting like the essence of mortals. Nexus Ardent is a bastion of calm amidst the chaos, and its nature influences the Oasis’ physical forms and abilities.

Each Oasis is meticulously crafted by Goddark, their bodies designed to exhibit human-like appearances with an ethereal touch—perfect symmetry, glowing veins of energy beneath their skin, and a presence that emanates serenity and power. These beings are granted abilities that blend mortal ingenuity with divine purpose, making them uniquely suited to their role as stewards of balance.


Oasis in the Material Plane

When Oasis walk the Material Plane, they are often met with awe, reverence, or fear. Their radiant aura sets them apart, making it clear they are not ordinary beings. Mortals perceive them as living symbols of hope or, for some, ominous harbingers of judgment.

The Oasis are deeply driven by their mission to maintain balance. They seek out sources of disruption, whether caused by the rapid proliferation of Beta Humans, the sinister machinations of Hu-Mans, or any other force that threatens the sanctity of life. Their motivations often align with redemption and protection, but their actions can appear harsh or unsympathetic to those who do not understand their higher purpose.


Culture of the Oasis

Values and Ideologies

The Oasis are united by an unwavering commitment to balance and creation. They hold sacred the natural cycles of life and death, understanding that one cannot exist without the other. Unlike the Kwasars, who often embody ideals of pure light, the Oasis embrace duality, knowing that true harmony arises from the coexistence of opposites.

Structure and Society

Oasis society is not hierarchical but collaborative, each member fulfilling a role that aligns with their unique gifts. They convene in Sanctums of Harmony, celestial temples hidden across the universe, where they meditate, share knowledge, and decide on collective actions to address universal threats.

Philosophy

Their guiding principle, The Doctrine of the Balance, states: “To create is to destroy, and to destroy is to create anew. Only through harmony can existence thrive.”


Playing an Oasis

Being an Oasis offers a rare opportunity for players to explore themes of balance, purpose, and moral ambiguity. These characters walk the line between divinity and mortality, grappling with their responsibilities and the consequences of their actions.

Questions to Consider

  • How do you reconcile your divine mission with your mortal emotions?
  • What does balance mean to you, and how far will you go to maintain it?
  • Do you view mortals as equals, or do you see them as fragile beings in need of guidance?

Examples of Oasis Characters

  • Elyra Dawnspire: A healer who journeys from war-torn worlds, mending wounds and seeking to broker peace between warring factions.
  • Thalor Voidbane: A warrior sent to eradicate the Beta Humans spreading chaos, struggling with the morality of eliminating an entire species.
  • Varys Soulweaver: A mediator between mortals and Kwasars, torn between loyalty to Goddark and the growing empathy they feel for the struggling Sapiens.

Traits

Ability Score Increase

+2 Wisdom, +1 Charisma

Age

Oasis do not age in the traditional sense but retain their vitality for centuries. They are considered mature upon their creation.

Alignment

Almost all Oasis are neutral good, striving for balance, but a few may veer toward lawful or chaotic interpretations of their mission.

Size

Oasis are Medium, standing slightly taller than average humans with graceful, symmetrical builds.

Speed

30 feet

Special Abilities

  • Radiant Equilibrium: As an action, release an aura of balance in a 20-foot radius. Allies gain temporary hit points equal to your Wisdom modifier, and enemies must succeed on a Wisdom saving throw (DC 8 + proficiency bonus + Wisdom modifier) or be unable to take reactions for one turn.
  • Harmony Sight: You can see the aura of imbalance within creatures and objects, revealing their alignment or sources of corruption.
  • Duality’s Touch: Once per long rest, choose one of two effects:
    • Restore: Heal a creature for 2d8 + your Wisdom modifier.
    • Judgment: Deal 2d8 radiant damage to a creature within 30 feet.

Subraces: Dayborn and Nightborn

Dayborn

  • Ability Score Increase: +1 Strength
  • Solar Flare: As a bonus action, emit a flash of radiant light, blinding creatures within 10 feet who fail a Constitution saving throw (DC 8 + proficiency bonus + Constitution modifier).

Nightborn

  • Ability Score Increase: +1 Dexterity
  • Shadow Mend: Once per long rest, heal yourself or an ally for 3d6 in dim light or darkness.

 


Names

Oasis names are melodic and evoke their celestial nature, often inspired by light, balance, or cosmic phenomena.

Masculine Names

Alarion, Kaelith, Lyroth, Selanor

Feminine Names

Nyra, Sylara, Velithra, Thaliana

Neutral Names

Aeryn, Solith, Lyraen, Therys


DM’s Toolbox: Oasis in the World

Oasis can be introduced as enigmatic saviors or as forces of disruption, depending on the narrative. Their divine origins and mission make them excellent focal points for stories about morality, balance, and cosmic threats.

Encounter Hooks

  • The Tipping Scale: An Oasis seeks the party’s help to restore balance in a region overrun by Beta Humans.
  • Fallen Harmony: An Oasis corrupted by imbalance now spreads chaos, forcing the party to decide their fate.
  • The Final Judgment: The arrival of a contingent of Oasis sparks a tense debate among mortals about their authority and the price of balance.

Oasis in Combat

Oasis excel as battlefield leaders and support characters, using their abilities to protect allies and disrupt enemies.

Roles

  • Support: Healing and bolstering allies with Radiant Equilibrium.
  • Damage Dealer: Using Duality’s Touch to deliver precise strikes.
  • Control: Disabling foes with Radiant Equilibrium or Solar Flare.

Strengths

  • Versatility in combat and support roles.
  • Access to radiant and healing abilities.

Weaknesses

  • Limited uses of their most powerful abilities.
  • Reliance on Wisdom-based powers.

Would you like more lore details or specific adventure hooks for incorporating Oasis into your campaign? 😊