Heroes Edition

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What is Role-Finale: Heroes Edition?

Role-Finale: Heroes Edition is an adaptation of the Role-Finale Lite ruleset, designed for epic adventures in a world of superpowered champions. Whether you’re unleashing earth-shattering energy attacks, defending cities from colossal threats, or racing faster than light to save the day, this version brings streamlined mechanics for high-powered action and storytelling.

With rules tailored for larger-than-life abilities, Heroes Edition retains the simplicity of Role-Finale Lite while introducing unique features like godlike powers, world-breaking combat, and the moral complexities of wielding immense strength in a fragile world.

Step into a universe of limitless potential with Role-Finale: Heroes Edition—where the only limits are your imagination and the stars are your battlefield.

Heroes Edition Introduction

Role-Finale Heroes is a tabletop role-playing game that lets you step into the shoes of powerful beings capable of reshaping the world—or even the universe—with their incredible abilities. From unleashing devastating energy blasts to lifting mountains or defending entire cities from catastrophic threats, Role-Finale Heroes delivers action-packed storytelling and unparalleled power fantasy.

Why Choose Role-Finale Heroes?

  • Unleash Your Power: Play as beings with abilities beyond imagination, from manipulating elements to defying gravity or bending reality itself.
  • Epic Battles: Face off against titanic foes, obliterate obstacles, and push your strength to the absolute limit.
  • Simple Yet Expansive: With streamlined rules inspired by Role-Finale Lite, this system emphasizes storytelling and creativity while allowing room for legendary-scale feats.

What Makes Role-Finale Heroes Unique?

  • Over-the-Top Action: Characters perform incredible feats like vaporizing mountains, racing at supersonic speeds, or launching energy attacks that shatter entire fleets.
  • Limitless Progression: Start as a rising hero and grow into a galactic-level champion capable of altering the fate of the universe.
  • Dynamic Combat: Combine physical prowess, superhuman abilities, and tactical ingenuity to overcome challenges and adversaries.

Rules of Role-Finale Heroes

Chapter 1: Creating Your Character

Step 1: Establish Attributes

Every hero has six core attributes representing their raw physical, mental, and cosmic potential:

Attribute Description
Strength (STR): Pure physical power. Determines melee damage and lifting capacity.
Dexterity (DEX): Reflexes, agility, and speed. Essential for dodging attacks.
Constitution (CON): Physical durability and stamina. Determines your resilience.
Intelligence (INT): Knowledge, analysis, and strategy. Affects tactical abilities.
Wisdom (WIS): Perception, insight, and supernatural awareness.
Charisma (CHA): Leadership and presence. Key for inspiring allies or intimidating foes.
  • Roll 4d6, drop the lowest die for each attribute, or distribute 72 points across attributes, with a maximum score of 18.
  • Use this table for modifiers:
Score Modifier
3 -2
4–6 -1
7–14 0
15–17 +1
18 +2

Step 2: Choose a Role (Origin)

Your role reflects your origin and the source of your incredible powers.

Role Traits
Celestial Being: Gain +2 CON and resistance to radiant damage.
Genetic Superhuman: Gain +2 STR and +1 DEX. Can survive in the vacuum of space.
Energy Manipulator: Gain +2 CHA and an energy blast attack (1d10, range 100 ft.).
Mutated Warrior: Gain +2 STR and natural regeneration (heal 1d6 per turn).

Step 3: Select a Class (Specialization)

Classes define your unique abilities and role in the team.

Class Features
Titan: Masters of strength and durability. Gain Colossal Strike (deal +1d8 damage with melee attacks). Hit Die: d12.
Blaster: Experts in ranged energy attacks. Gain Overload Blast (add 1d6 to energy damage once per short rest). Hit Die: d10.
Speedster: Superhumanly fast. Gain Rapid Strike (make an additional melee attack as a bonus action). Hit Die: d8.
Psychic: Wielders of mental and reality-altering powers. Gain access to Mind Over Matter (levitate, telekinetically move objects). Hit Die: d6.

Step 4: Calculate Stats

  • Hit Points (HP): Maximum roll of your class's hit die + Constitution modifier at level 1.
  • Armor Class (AC): 10 + Dexterity modifier, modified by armor or natural defenses.
  • Energy Points (EP): 10 + Wisdom or Intelligence modifier. Used to fuel special powers.
  • Speed: Defined by your class and any abilities. (Most heroes start with 40 feet.)

Step 5: Choose Powers

At character creation, choose two signature powers from your role or class. These powers define your hero's unique abilities.

Example Powers Effect
Meteor Punch: Melee attack that deals 4d8 damage to a single target.
Shockwave Smash: Creates a 20-ft. radius shockwave, dealing 3d6 force damage to all creatures within range.
Flight: Gain a flying speed of 60 feet.
Energy Beam: Ranged attack (120 ft.) dealing 5d6 radiant damage.

Step 6: Purchase Equipment

While most heroes rely on their powers, advanced technology and gear can augment their abilities. You start with 50 Credits (₡) to purchase items. See Chapter 6: Equipment.

Chapter 2: Core Mechanics

Ability Checks

When attempting an action, roll a d20 and add the appropriate attribute modifier. The result must meet or exceed the Difficulty Class (DC):

Standard DCs
Easy: 10
Moderate: 15
Hard: 20

Combat Basics

Combat is fast and destructive, emphasizing cinematic action.

  • Initiative: Roll a d20 + Dexterity modifier to determine turn order.
  • Attacking: Roll a d20 + proficiency bonus + relevant modifier. If the result meets or exceeds the target’s AC, the attack hits.
  • Damage: Roll the weapon or power’s damage die and add the relevant modifier.

| Critical Hits: A natural 20 doubles the damage dice.
| Critical Failures: A natural 1 may cause unintended effects, as determined by the GM.

Chapter 3: Advanced Powers and Combat Mechanics

In Role-Finale Heroes, characters wield incredible abilities that defy the limits of ordinary strength. This chapter explores advanced powers, combat techniques, and the mechanics for executing superhuman feats.


Energy Points (EP)

Energy Points represent the source of your hero's power, whether drawn from stamina, focus, or a cosmic force.

  • Starting EP: 10 + your Wisdom or Intelligence modifier.
  • Regaining EP: Regain all EP after a long rest, and half your maximum EP after a short rest.

Signature Powers

Every hero starts with two signature powers. As they level up, they can unlock new abilities or enhance existing ones.

Power Name Cost (EP) Effect
Seismic Slam 3 Leap 30 feet and unleash a shockwave, dealing 4d6 bludgeoning damage in a 20-ft. radius.
Energy Barrage 5 Fire a volley of blasts at up to 3 targets within 100 feet. Each target takes 3d8 radiant damage.
Graviton Crush 6 Pull all creatures within a 30-ft. radius toward you. Targets must succeed on a DC 15 Strength save or take 4d10 force damage.
Blazing Nova 8 Emit an explosion of fire in a 40-ft. radius, dealing 6d10 fire damage to all creatures (DC 16 Dexterity save for half).
Ultimate Strike 10 Channel all your energy into one devastating attack, dealing 10d10 damage and ignoring all resistances.

Combat Maneuvers

Heroes can perform dynamic combat maneuvers to create thrilling and cinematic moments on the battlefield.

Maneuver Effect
Deflect (1 EP): As a reaction, reduce the damage of a ranged attack by 1d10 + DEX modifier.
Counterattack (2 EP): If an enemy misses you with a melee attack, you can immediately make an attack in response.
Power Boost (3 EP): Add 1d10 to the damage of any attack or power.
Last Stand (5 EP): Instantly regain half your maximum HP (usable once per long rest).

Destructive Environments

When battles escalate to catastrophic levels, the environment itself becomes a factor in the action. Use the following rules to manage large-scale destruction:

  1. Environmental Damage: Heroes and enemies can target buildings, vehicles, or terrain during combat. Use these AC and HP guidelines for structures:
Structure AC HP
Small Building 10 50
Large Building 12 150
Skyscraper 14 500
Mountain or Landmark 15 1,000
  1. Chain Reactions: If a structure or environment is destroyed, nearby creatures or objects may take damage. The GM can assign collateral damage ranging from 2d10 to 6d10, depending on the severity of the destruction.

Chapter 4: Enemies and Challenges

Superheroes are defined by the adversaries they face, and in Role-Finale Heroes, enemies are as formidable and awe-inspiring as the heroes themselves. This chapter offers stat blocks and guidance for creating epic, high-stakes encounters.


Enemy Stat Blocks

Planetary Destroyer (CR 15)
A towering colossus designed to obliterate worlds and strike fear into the most powerful heroes.

  • AC: 20 (Heavy Plating)
  • HP: 500 (50d10)
  • Speed: 60 ft., fly 120 ft.
  • Abilities: STR +8, DEX +2, CON +6, INT +0, WIS +2, CHA +5

Traits:

  • Unstoppable: Immune to fire, poison, and psychic damage.
  • Regeneration: Regains 20 HP at the start of its turn.

Actions:

  • Titanic Smash: Melee Weapon Attack, +12 to hit, reach 20 ft., deals 6d10 + 8 bludgeoning damage.
  • Energy Beam (Recharge 5–6): Fires a devastating beam in a 100-ft. line. Each creature in the line must make a DC 18 Dexterity saving throw, taking 10d10 radiant damage on a failed save or half as much on a success.

Cosmic Warlock (CR 10)
A master of arcane energies and psychic domination, wielding powers that reshape reality.

  • AC: 17 (Warp Shield)
  • HP: 200 (20d8 + 80)
  • Speed: 30 ft., fly 60 ft.
  • Abilities: STR +0, DEX +2, CON +4, INT +5, WIS +3, CHA +6

Traits:

  • Warp Mastery: Can cast powerful psychic abilities without suffering backlash effects.

Actions:

  • Chaos Blast: Ranged Spell Attack, +8 to hit, range 120 ft., deals 4d8 psychic damage.
  • Reality Tear (Recharge 6): Distorts reality in a 40-ft. radius. All creatures within the area must succeed on a DC 17 Wisdom saving throw or take 6d10 psychic damage and become restrained for 1 minute.

Mutant Horde (CR 5)
A mass of twisted mutants swarming together, overwhelming enemies through sheer numbers.

  • AC: 13 (Natural Armor)
  • HP: 150 (10d10 + 40)
  • Speed: 30 ft.
  • Abilities: STR +3, DEX +1, CON +4, INT -2, WIS +0, CHA -1

Traits:

  • Overwhelming Numbers: The horde occupies a 20-ft. space and can make one attack for every 5 HP it has left.

Actions:

  • Mass Claw Attack: Melee Weapon Attack, +6 to hit, reach 10 ft., deals 2d6 + 3 slashing damage per attack.

Designing Epic Battles

To craft memorable encounters:

  1. Balance the Stakes: Ensure enemies challenge the party without overwhelming them unless the narrative calls for a desperate fight.
  2. Leverage the Environment: Use destructible terrain, hazards, or objectives to add complexity to battles.
  3. Create Dynamic Combat: Incorporate enemies with unique abilities and mechanics to keep players engaged.

Let these foes test the limits of your heroes’ strength and set the stage for cinematic, world-shaking confrontations.

Chapter 5: Leveling Up

As heroes grow in strength and experience, they unlock incredible new abilities and become even more formidable. The table below outlines the experience points (XP) required to advance levels and the perks gained at each milestone.

Level XP to Next Level Perks
1 300 Gain one additional power, +1 EP.
2 600 Unlock Advanced Powers, +1 to any attribute.
3 1,800 Gain another signature power, +1 EP.
4 3,800 Increase HP and EP by class bonuses, +2 to one attribute.
5 7,500 Gain a Legendary Power (see Appendix), +5 EP.

Key Leveling Features

  1. Powers and Abilities:

    • Heroes gain signature and advanced powers that significantly enhance their combat capabilities.
    • Legendary Powers are the pinnacle of a hero’s abilities, representing their ultimate potential.
  2. Attribute Improvements:

    • Attribute boosts allow heroes to refine their strengths or mitigate weaknesses.
  3. Health and Energy Growth:

    • Each level increases your character’s endurance and capacity to perform heroic feats, ensuring survival in more challenging encounters.

By advancing through these levels, heroes ascend to incredible heights, ready to face adversaries capable of shaking the very fabric of existence.

Chapter 6: Equipment and Wealth

Even the mightiest heroes need equipment to match their incredible powers. From advanced technology to ancient cosmic artifacts, gear in Role-Finale Heroes enhances abilities, provides critical tools, and ensures survival in the harshest of battles. Wealth is measured in Credits (₡), the universal currency of the galaxy.


Starting Wealth

Each hero begins with 100₡ to purchase essential starting gear. As they embark on their adventures, heroes can earn wealth by completing missions, salvaging advanced technology, or uncovering rare cosmic treasures.


Weapons

Heroes wield an array of weapons, ranging from precise tools to planet-shattering armaments.

Weapon Cost (₡) Damage Properties
Energy Blade 200 1d8 radiant Light, finesse
Gravity Hammer 500 2d6 bludgeoning Heavy, crushing blow (+1d6 damage on critical hits)
Plasma Rifle 750 2d8 radiant Ranged (60/200), overheats (self 1d6 damage on natural 1)
Cosmic Staff 1,200 1d10 force Reach, adds +1 to spell attack rolls
Planetbreaker Cannon 3,000 4d10 explosive Ranged (120/500), requires two turns to recharge

Armor

Protective gear is vital for surviving the devastating threats heroes face.

Armor Cost (₡) AC Properties
Light Combat Suit 100 12 + DEX Lightweight, no stealth penalty
Powered Exo-Suit 750 15 Grants +2 STR, disadvantage on stealth checks
Energy Shield 1,000 +2 AC Requires activation (lasts 1 minute per charge)
Celestial Armor 3,000 18 Immune to fire and cold damage

Adventuring Gear

Essential tools for exploration and preparation are invaluable for heroes.

Item Cost (₡) Description
Universal Communicator 50 Allows instant communication across galaxies.
Medkit 150 Restores 2d8 + 2 HP outside of combat.
Flight Harness 500 Grants a flying speed of 60 ft. for 1 hour per charge.
Energy Generator 750 Recharges EP, restoring 1d8 EP per short rest.
Dimensional Beacon 1,500 Teleports the user to a designated safe location.

Relics and Legendary Equipment

Rare and immensely powerful, relics and legendary gear grant heroes unparalleled abilities, often at a cost.

Relic Cost (₡) Effect
Starforged Gauntlets 5,000 Adds +2 to STR and allows unarmed strikes to deal 2d8 damage.
Infinity Shard 10,000 Allows a single wish-like effect once per day.
Nova Core 8,000 Grants 20 temporary EP but causes exhaustion if depleted.

With the right equipment, heroes can take on challenges that would shake the very cosmos. Choose wisely, for the tools you wield will shape your destiny.

Chapter 7: Game Master Tips

As the Game Master (GM), you are the visionary architect behind the adventure, weaving epic battles, cosmic mysteries, and vast worlds for the players to explore. This chapter provides guidance to create an unforgettable experience in Role-Finale Heroes.


Creating Epic Worlds

Designing a world for heroes of unimaginable power requires scale, depth, and dynamic storytelling.

  • Cosmic Scale: Craft settings that reflect the magnitude of the heroes' strength, such as shattered planets, intergalactic empires, or celestial battlefields.
  • Equal Threats: Introduce enemies and challenges that test the heroes’ abilities, encouraging clever strategies and teamwork.
  • Heroic Impact: Ensure the heroes’ decisions leave lasting marks on the universe, whether by uniting warring factions or inadvertently causing galactic upheaval.

Managing Combat

Combat in a world of superpowered beings should feel as grand and dramatic as the heroes themselves.

  • Cinematic Destruction: Encourage the use of the environment in battle—throwing skyscrapers, toppling mountains, or causing shockwaves. Let the action feel larger-than-life.
  • High Stakes: Incorporate urgency or moral dilemmas into combat encounters, such as protecting civilians or stopping a ticking doomsday device. These elements keep fights meaningful and engaging.

Rewarding Players

Acknowledging the heroes’ accomplishments is key to maintaining excitement and immersion.

  • Scaling Rewards: Offer legendary items, advanced powers, or cosmic relics as rewards for major achievements.
  • Narrative Influence: Highlight how the heroes' actions shape the universe—whether by saving star systems, creating alliances, or averting apocalyptic threats.

By focusing on the grandeur and consequences of the heroes’ journey, you can craft an immersive and exhilarating experience worthy of their incredible powers.

Appendix 1: Expanded Heroic Powers

In Role-Finale Heroes, characters possess abilities that shatter the limits of possibility. This appendix expands the available powers, offering a wealth of options to make each hero unique and truly extraordinary.


Offensive Powers

These powers unleash devastating attacks, reshaping battlefields and overwhelming foes.

Power Name Cost (EP) Effect
Solar Flare 5 Emit a blinding light in a 30-ft. radius. All creatures in range must succeed on a DC 15 Constitution save or be blinded for 1 minute.
Planet Cracker 10 Strike the ground with immense force, dealing 8d10 force damage in a 60-ft. radius and creating a 20-ft. deep crater.
Infinity Barrage 8 Fire up to 5 radiant blasts at targets within 120 ft., each dealing 3d8 radiant damage. Targets can be chosen individually.
Dimensional Slash 6 Cut through the fabric of reality, teleporting to any visible point within 100 ft. and dealing 4d8 slashing damage to creatures in your path.
Oblivion Strike 12 Channel immense power into a single attack, dealing 10d10 damage. This attack ignores all resistances and immunities.

Defensive Powers

Protect yourself and your allies with impenetrable defenses and restorative abilities.

Power Name Cost (EP) Effect
Aegis of Eternity 6 Create a shimmering barrier that grants you and all allies within 10 ft. resistance to all damage for 3 rounds.
Phase Shift 4 Shift out of sync with reality, granting immunity to physical attacks until the start of your next turn.
Energy Barrier 5 Summon a 15-ft. wide wall of energy that absorbs 40 damage before dissipating. Lasts 1 minute or until destroyed.
Titanic Fortitude 6 Gain temporary HP equal to your Constitution modifier × 10. These hit points last for 1 hour.
Rejuvenation Field 8 Emit a healing aura in a 30-ft. radius. All allies in range regain 5d10 HP.

Utility Powers

These abilities enhance mobility, perception, and versatility in and out of combat.

Power Name Cost (EP) Effect
Flight Mastery 3 Increase your flight speed to 120 ft. and gain the ability to hover.
Graviton Pulse 4 Generate a gravitational pull, dragging all creatures within 40 ft. 10 ft. closer to you.
Warp Sense 2 Detect all creatures and objects within 100 ft., even through walls.
Cosmic Recall 8 Instantly teleport to a location you’ve previously visited within 1,000 miles.
Temporal Shift 10 Stop time for all creatures except yourself for 1 round. During this time, you can move and act freely.

Legendary Powers (Unlocked at Level 5)

These unparalleled abilities represent the apex of heroism, reserved for those who have reached legendary status.

Power Name Cost (EP) Effect
Stellar Annihilation 20 Unleash a cosmic explosion in a 100-ft. radius. All creatures take 12d10 radiant damage (DC 18 Constitution save for half).
Reality Rewrite 25 Once per day, reshape reality within a 1-mile radius. Alter terrain, create objects, or reverse catastrophic events as you see fit.
Eternal Form 20 Enter a godlike state for 1 minute. Gain resistance to all damage, +5 to all attributes, and regenerate 20 HP at the start of each turn.

With these powers, heroes can face any challenge, ensuring every battle feels epic and every moment resonates with their unparalleled potential.

Appendix 2: Expanded Enemies and Challenges

This section expands on enemy stat blocks to challenge heroes of all power levels, introducing epic adversaries capable of rivaling their godlike abilities.


Enemy Stat Blocks

Galactic Overlord (CR 20)

A supreme tyrant with unmatched power, the Galactic Overlord commands destruction on a cosmic scale.

  • AC: 22 (Divine Armor)
  • HP: 800 (80d10 + 320)
  • Speed: 50 ft., fly 100 ft.
  • Abilities: STR +6, DEX +3, CON +8, INT +4, WIS +5, CHA +6

Traits:

  • Cosmic Regeneration: Regains 50 HP at the start of its turn unless reduced to 0 HP by a Legendary Power.
  • Aura of Despair: All creatures within 30 ft. must succeed on a DC 18 Wisdom save or suffer disadvantage on attack rolls and saving throws.

Actions:

  • Energy Beam (Recharge 5–6): Fires a 200-ft. line of radiant energy, dealing 12d10 radiant damage to all in its path (DC 20 Dexterity save for half).
  • Gravity Crush: All creatures within 40 ft. must make a DC 18 Strength save or take 6d10 force damage and become restrained.

Void Devourer (CR 15)

A massive, all-consuming creature that leaves nothing but emptiness in its wake.

  • AC: 18 (Natural Armor)
  • HP: 600 (50d10 + 200)
  • Speed: Fly 80 ft.
  • Abilities: STR +8, DEX +2, CON +7, INT -2, WIS +3, CHA +0

Traits:

  • Void Hunger: Creatures reduced to 0 HP by the Void Devourer are consumed and cannot be revived except by Legendary Powers.

Actions:

  • Tentacle Swipe: Melee Weapon Attack, +10 to hit, reach 30 ft., dealing 4d10 + 8 bludgeoning damage.
  • Void Scream (Recharge 5–6): Emits a devastating psychic scream. All creatures within 60 ft. take 5d10 psychic damage and must succeed on a DC 17 Wisdom save or be frightened.

Quantum Assassin (CR 10)

An elite killer who manipulates time and space to outmaneuver and eliminate targets with deadly precision.

  • AC: 20 (Stealth Field)
  • HP: 250 (25d10 + 50)
  • Speed: 60 ft., teleport 30 ft.
  • Abilities: STR +3, DEX +5, CON +2, INT +4, WIS +1, CHA +3

Traits:

  • Stealth Field: Cannot be targeted by ranged attacks unless the attacker is within 30 ft.
  • Assassin’s Precision: Critical hits deal triple damage instead of double.

Actions:

  • Shadow Strike: Melee Weapon Attack, +9 to hit, reach 5 ft., dealing 6d8 + 5 slashing damage.
  • Phase Shift: Teleports up to 60 ft. and gains advantage on all attacks until the end of its next turn.

Appendix 3: Relics and Cosmic Equipment

This section introduces powerful relics and advanced technology to enhance heroes’ capabilities. From legendary artifacts to awe-inspiring vehicles, these tools allow players to elevate their adventures to cosmic proportions.


Legendary Relics

Relic Cost (₡) Effect
Starheart Crystal 20,000 Grants the ability to cast Reality Rewrite once per long rest.
Infinity Gauntlet 25,000 Allows the wielder to use any Legendary Power without spending EP.
Eclipse Armor 15,000 Provides AC 20, resistance to all damage types, and immunity to psychic damage.

Cosmic Vehicles

Vehicle Cost (₡) Description
Stellar Cruiser 50,000 A versatile starship capable of intergalactic travel. Includes living quarters and a weapons array.
Warpcycle 10,000 A sleek, high-speed vehicle capable of reaching 1,000 mph. Can phase through obstacles.
Planetary Dreadnought 100,000 A massive warship equipped with devastating weaponry, capable of leveling entire planets.

Using Relics and Vehicles

These powerful tools are rare and often the reward for epic quests or monumental achievements. Their inclusion in a campaign should reflect the grand stakes and scale of the heroes’ adventures, reinforcing their role as legendary figures in the universe.

Here end the explanations of the rules for Role-Finale: Heroes Edition, but the easiest way to learn is by interacting and asking the Heroes Master—a specialized GPT designed to answer all your questions about Role-Finale: Heroes Edition.

Tap here to access the Heroes Master-GPT.