One-Shot Adventure: "The Fall of Nova Kobra"
Here’s a One-Shot adventure to enjoy with your friends! Fast, simple, and very intuitive to play! Do you dare to try Role-Finale Lite: Dystopian Edition?
If you don’t know how to take your first steps in Role-Finale Lite, don’t worry! You don’t need to read tons of rules—just copy and paste the One-Shot Adventure provided right here in this GPT and let the Role-Finale Lite Master guide you through every step.
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Ask anything you need, and you’ll be amazed at how easy it is! Let yourself be drawn into this incredible adventure
One-Shot Adventure: "The Fall of Nova Kobra"
Setting: Nova Kobra, the crown jewel of Itaka, is under siege. A colossal alien mothership looms over the skyline, a behemoth of metal and shadow that blots out the sun. Its eerie, pulsating lights cast an ominous glow over the city, creating a surreal blend of neon and darkness. The once-thriving metropolis, known for its technological marvels and sky-reaching structures, is now a city on the brink of collapse.
Without warning, the mothership emits a silent but powerful electromagnetic pulse, rendering all heavy weaponry, military vehicles, and long-range communications useless. The most advanced defenses of Nova Kobra—its aerial fleet, automated turrets, and high-energy artillery—are instantly neutralized, leaving the city vulnerable. Panic erupts as sirens wail through the streets, their echoes bouncing off rain-slicked skyscrapers. People scramble for shelter, their cybernetic enhancements glitching, their holo-screens filled with static.
Then the pods begin to fall.
These strange capsules, each the size of an adult human, rain down across key districts—financial hubs, military zones, and transportation nexuses. They crack open upon impact, releasing grotesque creatures bred for destruction. Among them are the Canes, hulking, lycanthropic beasts with razor-sharp claws and cybernetic implants that enhance their speed and strength. Putrids, rotting husks of former beings, stagger through the streets, their decomposing bodies somehow still driven by an unnatural force. Pales, vampiric hominids with elongated limbs and piercing eyes, lurk in the shadows, waiting for the perfect moment to strike.
This incursion is not the full invasion—it is merely a preliminary test. The alien forces are analyzing the terrain, enemy strength, and technological capabilities. The mothership deployed these creatures not just to attack, but to gather vital intelligence on the planet's defenses. Wherever they land, they spread fear and destruction, sowing terror while transmitting strategic data back to their masters. Though this wave of creatures is small in scale, the devastation they bring is enough to make it clear: if a full invasion were to come, Nova Kobra would not stand a chance.
Objective: A specialized unit of EliteX soldiers is assigned to investigate the alien incursion, assess the enemy’s capabilities, and report back to Zetan Base. Among them are Hera, Scarlett, J. Felix, and Frate, forming one of ten elite strike teams deployed across the city. Each group consists of four highly trained operatives, working independently to gather intelligence and survive in the hostile environment. Their mission is simple in theory but near-impossible in execution. With no working comms, no air support, and no reinforcements, they must rely solely on their training, cybernetic enhancements, and tactical prowess to navigate a city turned battlefield. Fortunately, light weaponry still functions, allowing the team to arm themselves for close-quarters and mid-range combat, giving them a fighting chance against the creatures infesting the city.
With the streets teeming with hostile creatures and the sky dominated by the alien mothership, the team must move carefully. Every decision they make could mean the difference between life and death—not just for themselves, but for the fate of Nova Kobra itself.
Act 1: Arrival of the Unknown
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The team is deployed with a squad of EliteX soldiers to investigate the nearest drop site.
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The city streets are in turmoil; civilians panic, and automated security drones malfunction.
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A reconnaissance mission quickly turns into survival as the team spots one of the alien pods hatching.
Encounter 1: First Contact
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From the pod emerges a Cane, a hulking, cybernetically enhanced lycanthrope.
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The team engages in combat. The Cane is faster and stronger than anticipated.
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Optional Objective: Try to capture a fragment of alien biotechnology from the pod for later analysis.
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The Cane retreats after sustaining heavy damage but wounds one of the EliteX soldiers before vanishing into the shadows.
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The team decides to retreat after realizing the enemy’s overwhelming strength.
Act 2: The Silent Road Back
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The team must return to Zetan Base on foot, avoiding detection as more pods hatch throughout the city.
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Skill Challenge: Stealth (Frate leading), Acrobatics (Scarlett assisting movement), Perception (Hera sensing anomalies), and Survival (J. Felix guiding through safe paths).
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The team encounters horrifying sights—Putrids (zombie-like creatures) consuming civilians and Pales (vampiric hominids) stalking the rooftops.
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A difficult moral choice arises: Rescue a group of survivors hiding in a ruined building or prioritize their mission.
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If they choose to help, they must navigate a dangerous escape with civilians, limiting their ability to remain undetected.
Act 3: The Final Gauntlet
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Nearing Zetan Base, the team realizes that the creatures are tracking their movement through unknown means.
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The base entrance is surrounded by a small pack of Canes and Pales, waiting to ambush EliteX forces.
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The team must devise a strategy:
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Fight through the ambush (High Risk, High Reward).
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Create a diversion using explosives from a nearby abandoned armory (Moderate Risk, Tactical Approach).
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Find an alternate entry point, using underground tunnels beneath the city (Stealth-Based, Evasion Focused).
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Final Confrontation: The Unseen Master
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Upon reaching the base, they realize the mothership has begun a second wave of deployment.
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A holographic message from the enemy leader, The Sovereign of the Void, is broadcast across the city, declaring the beginning of a planetary purge.
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The team successfully delivers the intelligence on the enemy’s biological warfare, setting the stage for the next phase of war.
Epilogue: War Has Begun
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The game ends with Zetan Base preparing for retaliation.
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The players now face an even greater challenge: How do you fight an enemy that has already disabled all means of counterattack?
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Final Player Choice: Do they suggest an all-out assault, attempt to hack into the mothership, or seek alliances beyond the city?
Game Mechanics and Balancing
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Combat Encounters: Challenging but winnable fights with moments of desperation.
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Skill Challenges: Encourage creative problem-solving and tactical movement.
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Choices Matter: Rescue missions, alternate strategies, and risk vs. reward all influence the outcome.
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Narrative Focus: The game balances action, tension, and decision-making to make the one-shot feel impactful and cinematic.
Conclusion: "The Fall of Nova Kobra" delivers high-stakes action, horror-infused tension, and meaningful player choices. By the end, the players will feel like they barely survived an encounter with a force far beyond humanity’s current power. Their mission was simple—gather intel and return—but now they stand as the city’s last hope.
Character Sheets
Now, if you want to create your own characters, you can easily do so using the Role-Finale Lite: Dystopian Edition character sheets, which you can download by simply tapping here.
Remember, you can play as Hera, Scarlett, J. Felix, or Frate, or you can craft entirely new characters of your own. In addition to Hera’s squad, the Y3, nine other EliteX strike teams have been deployed on the same mission—so feel free to build your own operatives from scratch or step into the shoes of your favorite heroes.
If you’d rather skip character creation and dive straight into the action, we’ve prepared detailed and beautifully designed character sheets for Hera, Scarlett, J. Felix, and Frate—just for you! For this special occasion, we’ve chosen an anime-inspired art style to bring each character to life. We’re sure you’ll love it! Enjoy!
Find the links to each character sheet here:
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Finally, here are some links that might interest you for playing Role-Finale:
- Access the Role-Finale Lite: Dystopian Core Rules here.
- Download the Role-Finale Lite: Dystopian Character Sheets here.
- Explore the custom GPT assistant for Role-Finale Dystopian Edition rules here.
- Learn how to create your own illustrations for custom tokens here.
- Use the specially designed Token Set to craft your own game pieces here.
- Get Inspirational Figures to enhance your Role-Finale Lite: Dystopian Edition sessions here.
- Watch YouTube tutorials on assembling and painting your figures here.
- Discover general RPG tutorials on YouTube here.
- Continue reading Next Episode: Episode One of Season Zero here.
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