Appendix 1: Magical Items
Magical items are rare and powerful rewards that add flavor and excitement to the game. They come in different forms, from simple consumables to legendary artifacts.
Potions
Potions are single-use items that provide immediate effects when consumed.
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Potion of Healing (Uncommon)
- Restores 2d4 + 2 hit points.
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Potion of Greater Healing (Rare)
- Restores 4d4 + 4 hit points.
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Potion of Heroism (Rare)
- Grants 10 temporary hit points and advantage on saving throws against fear for 1 hour.
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Potion of Invisibility (Very Rare)
- The drinker becomes invisible for 1 hour or until they attack or cast a spell.
Wondrous Items
These items provide ongoing effects or abilities and often require attunement.
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Bag of Holding (Uncommon)
- This bag can hold up to 500 pounds of material while weighing only 15 pounds.
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Cloak of Protection (Rare, Attunement Required)
- Grants a +1 bonus to AC and saving throws.
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Boots of Elvenkind (Uncommon)
- Grants advantage on Stealth checks that rely on moving silently.
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Amulet of Health (Rare, Attunement Required)
- Sets your Constitution score to 19 while you wear it.
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Stone of Good Luck (Luckstone) (Uncommon, Attunement Required)
- Grants a +1 bonus to ability checks and saving throws.
Weapons and Armor
Magical weapons and armor provide enhanced combat abilities.
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+1 Weapon (Uncommon)
- Adds +1 to attack and damage rolls.
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+2 Weapon (Rare)
- Adds +2 to attack and damage rolls.
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Flame Tongue (Rare, Attunement Required)
- A sword that can ignite in flames, adding 2d6 fire damage on a hit.
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+1 Armor (Uncommon)
- Adds +1 to AC.
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Shield of Absorption (Rare, Attunement Required)
- Grants +1 AC and can absorb one spell of 3rd level or lower per long rest.
Rings
Rings are often subtle but potent magical items.
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Ring of Protection (Rare, Attunement Required)
- Grants a +1 bonus to AC and saving throws.
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Ring of Feather Falling (Uncommon)
- Automatically activates to slow your fall, negating fall damage.
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Ring of Invisibility (Legendary, Attunement Required)
- Allows the wearer to become invisible at will.
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Ring of Spell Storing (Rare, Attunement Required)
- Stores up to 5 levels of spells, which can be cast by the wearer.
Legendary Items
These items are incredibly rare and usually the culmination of epic quests.
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Vorpal Sword (Legendary, Attunement Required)
- On a critical hit, the weapon decapitates the target if it has a head.
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Staff of Power (Legendary, Attunement Required)
- Grants a +2 bonus to attack rolls, saving throws, and AC. Contains charges for powerful spells like fireball and lightning bolt.
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Cloak of the Phoenix (Legendary, Attunement Required)
- When the wearer drops to 0 hit points, they erupt in flames, dealing 6d10 fire damage to nearby creatures and healing themselves for half the damage dealt.
Cursed Items
Cursed items have hidden drawbacks that may be revealed only after attunement or use.
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Sword of Vengeance (Rare, Cursed, Attunement Required)
- Grants +1 to attack and damage rolls, but the wielder must succeed on a DC 15 Wisdom saving throw to avoid attacking the nearest creature when in combat.
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Amulet of False Health (Rare, Cursed, Attunement Required)
- Sets your Constitution to 19, but reduces your maximum HP by 10.
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Ring of Delusion (Uncommon, Cursed)
- Convinces the wearer they are under the effects of powerful buffs, which are entirely illusory.