Equipment and Wealth

Currency
Role-Finale Lite uses a simple currency system based on gold pieces (gp).

  • 1 gp = 10 silver pieces (sp) = 100 copper pieces (cp).

Starting Wealth
Roll 3d6 × 10 gp to determine starting funds. Use this gold to purchase weapons, armor, and adventuring gear from the equipment list.


Weapons
Weapons determine your attack type, range, and damage.

Weapon Cost Damage Properties
Dagger 2 gp 1d4 piercing Finesse, light, thrown (20/60)
Short Sword 10 gp 1d6 piercing Finesse, light
Long Sword 15 gp 1d8 slashing Versatile (1d10)
Greatsword 50 gp 2d6 slashing Heavy, two-handed
Shortbow 25 gp 1d6 piercing Ammunition (80/320), two-handed
Crossbow, Light 25 gp 1d8 piercing Ammunition (80/320), two-handed

Armor
Armor increases your Armor Class (AC), making you harder to hit.

Armor Cost AC Properties
Leather Armor 10 gp 11 + DEX Light
Chainmail 50 gp 16 Heavy, disadvantage on stealth
Plate Armor 1,500 gp 18 Heavy, disadvantage on stealth
Shield 10 gp +2 AC Requires one hand to wield

Adventuring Gear
Essential tools for survival and exploration.

Item Cost Weight Description
Backpack 5 gp 5 lb. Holds up to 30 lb. of gear
Rope (50 feet) 1 gp 10 lb. Useful for climbing and tying
Torch (1 hour of light) 1 cp 1 lb. Illuminates a 20-foot radius
Healing Kit 5 gp 3 lb. Restores 1d4 HP outside of combat
Rations (1 day) 5 sp 2 lb. Food to sustain one person for a day
Waterskin (1 gallon) 2 sp 5 lb. Holds water for a full day