Equipment and Wealth
Currency
Role-Finale Lite uses a simple currency system based on gold pieces (gp).
- 1 gp = 10 silver pieces (sp) = 100 copper pieces (cp).
Starting Wealth
Roll 3d6 × 10 gp to determine starting funds. Use this gold to purchase weapons, armor, and adventuring gear from the equipment list.
Weapons
Weapons determine your attack type, range, and damage.
Weapon | Cost | Damage | Properties |
---|---|---|---|
Dagger | 2 gp | 1d4 piercing | Finesse, light, thrown (20/60) |
Short Sword | 10 gp | 1d6 piercing | Finesse, light |
Long Sword | 15 gp | 1d8 slashing | Versatile (1d10) |
Greatsword | 50 gp | 2d6 slashing | Heavy, two-handed |
Shortbow | 25 gp | 1d6 piercing | Ammunition (80/320), two-handed |
Crossbow, Light | 25 gp | 1d8 piercing | Ammunition (80/320), two-handed |
Armor
Armor increases your Armor Class (AC), making you harder to hit.
Armor | Cost | AC | Properties |
---|---|---|---|
Leather Armor | 10 gp | 11 + DEX | Light |
Chainmail | 50 gp | 16 | Heavy, disadvantage on stealth |
Plate Armor | 1,500 gp | 18 | Heavy, disadvantage on stealth |
Shield | 10 gp | +2 AC | Requires one hand to wield |
Adventuring Gear
Essential tools for survival and exploration.
Item | Cost | Weight | Description |
---|---|---|---|
Backpack | 5 gp | 5 lb. | Holds up to 30 lb. of gear |
Rope (50 feet) | 1 gp | 10 lb. | Useful for climbing and tying |
Torch (1 hour of light) | 1 cp | 1 lb. | Illuminates a 20-foot radius |
Healing Kit | 5 gp | 3 lb. | Restores 1d4 HP outside of combat |
Rations (1 day) | 5 sp | 2 lb. | Food to sustain one person for a day |
Waterskin (1 gallon) | 2 sp | 5 lb. | Holds water for a full day |